Last month, I wrote about Reigns, the Tinder-influenced game of decisions, in which players take on the role of a monarch and lead a nation through a dynasty of successive rulers. Since then, I’ve been thinking a lot about the game, about what the interconnected internal structures mean, and what […]
reigns
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Reigns, released late last summer, situates the player as king of an ancient kingdom, located somewhere faintly European, somewhere in the early 7th century. But you’re not one king; you are all kings, a long-reaching dynasty of king after king, each taking up the crown upon his predecessor’s fall. The […]