Yesterday, the news that EA was shutting down Visceral Games and passing off their developing Star Wars title in order to shape it into something else dominated a great deal of community discussion. As more details emerged, one thing became clear: for EA, at least, with their “games as service” […]
single-player
2 posts
I’ve written before about our household habits of creating multiplayer where there is none, specifically in State of Decay, but my husband and I often find ways to share single-player experiences. I was thinking about this earlier this week, as we were yelling Stardew Valley tips at each other across […]