Recently, as I re-read Raph Koster’s A Theory of Fun for Game Design, I kept thinking about the differences between the games Koster was using as examples and the games I’ve most often been writing about lately, the indies and the so-called walking simulators, games that often have low levels […]
Submerged
Episode 116: Submerged: An Interview with Ed Orman of Uppercut Games (Right click and save as to download, or find us on iTunes, Stitcher, or TuneIn). In this episode we talk to Ed Orman of Uppercut Games about their beautiful games, Submerged (2015). In this show we talk about diverse characters, game […]
We often, or at least I, think of constructing and sharing stories in the form of talking over dinner and a glass of wine, or on the front porch during a fall sunset just as the fireflies begin sprinkling out; stories are generally thought to be read in books where […]
You find yourself licking the salt from your lips, an automatic action, as you guide your small boat through a flooded metropolis, the motor sputtering like an old man struggling to catch a breath. The encompassing silence in the seemingly desolate city would be crushing had it not been for […]