We’ve been writing a bit about Westworld from a games studies perspective because it’s fascinating, but also because it’s a big, beautiful, visual version of so much we discuss already, and for me, with my interests in how we continue to think about the magic circle, and about player experience […]
The Magic Circle
I’ve been writing a lot the past couple weeks about metanarrativity and postmodernism, about how such things manifest themselves in games like The Magic Circle, like Until Dawn, like Pony Island. And I hope you’ll bear with me while I indulge myself in expanding on some of these ideas a […]
Last week, I wrote about a game called Pony Island and the manner in which the game makes use of metanarrativity. And I also mentioned that my interest in such a narrative technique stems from my location as a literary studies scholar—an interest that has extended my consideration of such […]
I finally got around to playing through Her Story last week, and as a result, I’ve been thinking a lot about what a game can be and what a game can do. Indeed, Alisha has already written previously about the fact that there is even discussion about whether or not […]
I’ve played about an hour and a half of The Magic Circle, and, to be completely honest, I haven’t yet figured out whether or not I like it. I think I do. But I’m not sure. I’m mainly confused, but not really in a way that makes me annoyed or irritated […]